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Shakron

21 Game Reviews

1 w/ Responses

Very good, If this was the first of 10 levels with more upgrades, maybe a preferred skill path instead of just spread shot and maybe some health or armor upgrades then this could be insanely good.

Sort of like a mix between Risk and the normal format for RTS games. A little slow, but it's simple, easy to pick up, and as far as I can tell nothing structurally wrong with it. I'm not a fan of getting stars for stars' sake, so maybe a place to spend stars for overall upgrades, to make going back and getting stars easier and more fun, as well as additional modes to keep it entertaining, but all in all, not a bad little time waster.

It's an interesting sort of idea, and I was curious enough to at least try for all the badges. The music was repetitive, but it was calm enough to not mind it too much. Still, a mute button is always welcome. It's not that bad, but could definately stand for improvements. I would actually like to see a full series of these with vampires, mummies, or whatever other mythical creature you can think of. Might be fun to see.

Make this a real game! This has the potential to be really great!

Stand back! We're making science!

It's a nice, short little game. A little ugly, a little clunky, but it was entertaining.

The game is clunky and ugly, but there's a game in there somewhere.

Graphics: Looks like you drew it in Paint... 1/5

Music: It's not good, actually kind of annoying with the humming and the occasional hum and bang that seem completely pointless. If you were going for atmosphere...you missed it. 1/5

Story: What story? The only explanation we get is in the Author's comments, and it's vague and useless as exposition. Some games don't need a story, but it looks like you tried to give it one and failed. 1/5

Game play: Finicky, it took me four tries just to get the game to work, and even then the game can't decide what speed it's going in. I move slow, I jump slow, but I fall fast and the speeds of my darts are inconsistent, as is the rate of fire. Your ledges aren't leveled well and because of the problems with jumping and the scenery, getting past each jump is a chore in itself.

You tried and you failed, but I've seen games like this succeed, you just need to try again, with much much more effort.

Sort of like that desktop game...

This is a great stress reliever, though the music sort of ruins that aspect. I like the fact that you can view your progress on achievements as well as the ability to choose the type of level you play. The weapons are questionable, as is the hit box on a few of them, but it is a wide selection, so favoritism is to be expected.

The color scheme suggests a serious game, but thank goodness it isn't. Adding any sort of story to this would have ruined the game, besides I can't imagine a man going outside and throwing daggers at bugs all day and night. Overall, it is a decent game, good when you need to pass the time or work your frustration out.

I suck at this game

First of all, awesome game. I've always been a fan of your work with Battle Fantasy and this is no different. It was also a very interesting way of introducing the crew's new archer. If I had any complaints it would be that there aren't enough upgrades. I maxed everything out before reaching the Immortal Pharoah and I still can't manage higher than a D ranking on him. I overall suck at this sort of genre, but it was still great fun. Keep up the good work!

I'm a gamer that wants to someday be a voice actor. I also watch all sorts of videos here on newgrounds and would love to be a part of the magic. Drop me a line sometime!

Age 33, Male

Gamer

My Secret Laboratory

Joined on 4/30/08

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